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gta 5 casino chips glitch pc
gta 5 casino chips glitch pc - win
[GLITCH] [MEGATHREAD] List of currently working glitches
Due to the original one being removed, I thought I should make my own in the hopes of it getting noticed by the community, I'm just a guy who wants to help out, not a mod or anything!I had to make the flair 'Glitches' due to me not being able to flair it correctly as AutoMod consistently removes it.
Updated as of: 10/02/2021
Please acknowledge that most of these glitches aren't discovered or made by me, all credits to the original owners the source links are hyperlinked into the message boxes.
List of currently working glitches:
Thread for guidance on duplicating vehicles:
https://www.reddit.com/gtaglitches/comments/g3oabw/so_you_wanna_be_a_dupe_god/?utm_source=share&utm_medium=ios_app&utm_name=iossmf submitted by GreatAlandKhagan to gtaglitches [link] [comments]
[PSA] Horse gambling still gives races with >100% player return value, making it profitable earlygame with zero effort.
I'm not sure if this is a "glitch" per se as the code is working "correctly", but it's probably a lot more lucrative than intended--and now is as good a time as ever to remind everyone of this decent money-making method which requires
virtually no Rank or assets except a few dozen grand in starting cash.
- Convert about $20,000~$60,000 to casino chips. Keep in mind you can only do 20k per ingame day.
- Play Inside Track, paying attention to the odds on the two best horses which should be between 1/1 (Evens) and 5/1.
- If those two horses have 2/1 and 3/1 odds or higher, max bet on the lower of the two. This is a profitable game, and while you may still lose some games, statistically you will gain chips this way.
- If the two best horses do NOT have 2/1 & 3/1 or higher, bet the minimum on whoever and run the game just to refresh the board.
- Watch your chips slowly but surely rise over time, assuming you are not astronomically unlucky.
Note: If the other horses have high enough odds, there are cases where games with horses under 2/1 and 3/1 (but not Evens & Evens) are still profitable to bet on, but the math on that is a bit trickier, and using a calculator costs time; this is why I usually stick to 2/1 & 3/1 or better. Also while technically you average the same profit betting on any horse, higher-odds horses make luck a bigger factor, which you probably don't want.
For best results, map Tab to a mouse button to max bet quicker (PC), and do this muted in the background while you watch YouTube or something because it's...also incredibly boring. Profit per hour fluctuates according to RNG of course, but seems to average better than 2x VIP rotations
assuming you don't have a Buzzard or Oppressor MK2 yet to efficiently grind with.
EDIT: I'm surprised this wasn't more popular, it's been around for awhile even if it kinda becomes obsolete once better money making methods become available (and it's so...boring...). If anyone's interested in the math and theory for why this works to better understand it, I found the original post explaining it. Keep in mind this all revolves around Inside Track's sloppy method for picking odds, and in the other games (and obviously real casinos), the house always wins.
https://www.reddit.com/gtaonline/comments/ciuz70/ultimate_gambling_guide_for_gta_online_odds/?utm_source=amp&utm_medium=&utm_content=post_body submitted by Brasparo to gtaglitches [link] [comments]
Cayo Perico / End of 2020 De-Brief
Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have
GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.
Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics
- GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
- Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
- Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source:
https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist - Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come
- GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source:
https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/ - The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
- GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
- GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
- It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
- Porting the Liberty City map to GTA V engine can't be that difficult, given that even PC Modders have already been able to do it unofficially (FiveM/OpenIV), so just imagine what Rockstar can do when doing it properly.
- There were only about 10 multiplayer modes in GTA IV Multiplayer, it wouldn't be hard to bring those back to GTA Online game modes to recreate that missing experience.
- With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
- GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
- Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
- Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.
GTA IV Music Licensing speculation/hints
A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?
Cayo Perico speculation/hints
Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.
Final words
I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]
List Of Working Glitches [Mod Post]
This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in
italics, it means it is unsure.
Strikethrough means it is patched, and no longer works.
———————————————————————
Money & RP Glitches: Facility Heist Glitch - PS4, Xbox, PC - Solo | 3 Card Poker Glitch - PS4, Xbox - Solo | Slight RP Glitch - PS4, Xbox, PC - Solo |
Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo | SP To MP - Expensive - PS4 - Solo | Money Making Guide - PS4, Xbox, PC - Non-Solo |
Facility Duplication Glitch - PC - Solo | AFK Money Job - PS4 - Non-Solo | Guide To Duping - All Platforms |
Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo | Replay Heist Glitch - All Platforms - Non-Solo | $500,000 Per Hour Glitch - PS4, Xbox - Solo |
(Not) A Great Money Glitch - PS4, Xbox, PC - Solo | Casino Replay Glitch - PS4 - Non-Solo | Freeze Time Glitch - PS4, Xbox, PC - Solo |
Daily Vault Glitch - PS4, Xbox, PC - Solo | Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo | DMO Glitch + Frozen Money - PS4, Xbox - Solo |
Double Money When Robbing Stores - PS4, Xbox - Solo | Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo | Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo |
Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo | 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo | Bogdan Easier Way - PS4, Xbox, PC - Non-Solo |
DMO Glitch (Freeze Money and Get Modded Cars) (SaveWizard) - PS4 - Solo | GCTF Glitch - PS4, Xbox - Non-Solo | Sp To Mp (No SaveWizard) - PS4 - Solo |
Repeat Time Trial Glitch - PC - Solo | Scuba Dupe Glitch - PS4, Xbox - Solo | Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo |
Chips To Money Glitch - PS4 - Non-Solo | Apartment Money Glitch - PS4 - Solo | Office Car Dupe Glitch - PS4, Xbox - Non-Solo |
Freeze Chips Glitch - PS4 - Solo | Sp To Mp - Xbox - Non-Solo | GCTF With Frozen Money - PS4, Xbox - Non-Solo |
Dupe Glitch - PS4, Xbox - Non-Solo | Apartment Money Glitch - PC - Solo | Frozen Money + RP Glitch - PS4 - Solo |
Car Dupe Glitch - Xbox - Solo | Apartment Glitch - Xbox - Solo | Apartment Money Glitch - Xbox - Solo |
Same Vault Contents As Last Heist - PS4, Xbox, PC - Solo | Solo Dupe Glitch - PS4 - Solo | Faclity Dupe Glitch - PS4, Xbox - Solo |
Casino Heist Replay - PS4, Xbox - Non-Solo | Chip Glitch - Xbox - Non-Solo | Frozen Money + RP Glitch - PS4 - Solo |
Apartment Money Glitch - PS4 - Solo | Bypass Money Wipe - PS4, Xbox, PC - Solo | Bypass Chracter Reset - PS4, Xbox, PC - Solo |
Floating RP Glitch - PS4, Xbox, PC - Solo | Apartment Money Glitch Improved - PS4, Xbox, PC - Solo | Dupe Glitch - PS4 - Solo |
Stop The Bunker Sale Countdown - PS4, Xbox, PC - Solo | Stromberg Duplication Glitch - PS4, Xbox, PC - Solo | Time Trial Money Glitch - PS4, Xbox, PC - Solo |
AFK Survival Job Glitch - PS4, Xbox, PC - Solo | | |
Player Based Glitches: Clothing Transfer Glitch - PS4, Xbox, PC - Solo | Director Mode Glitch - PS4 - Solo | TP Glitch - PS4, Xbox - Solo |
TP During VIP Work Glitch - PS4, Xbox, PC - Solo | Invisible Shoulders Glitch - PS4, Xbox. PC - Solo | Duffel Bag Glitch - PS4, Xbox, PC - Solo |
Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo | Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo | No Wanted Level Glitch - PS4, Xbox, PC - Solo |
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo | Paramedic + Noose Outfit Glitch - PS4 - Non-Solo | Godmode Helicopter Glitch - PS4, Xbox - Solo |
Topless Character Glitch - PS4, Xbox, PC - Solo | Free Appearance Change - PS4, Xbox - Solo | Car Merge Glitch - PS4, Xbox - Solo |
Invisible Arms Glitch - PS4, Xbox, PC - Solo | No Wanted Level Glitch - PS4, Xbox, PC - Solo | Godmode Van Glitch - PS4, Xbox - Solo |
T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo | Special Cars To Friends Glitch - PS4, Xbox - Non-Solo | RP Glitch - PS4, Xbox - Solo |
Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo | Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo | Outfits And Duffel Bag Guide - PS4, Xbox, PC |
Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo | Stab City Survival Glitch - PS4, Xbox, PC - Solo | Stand Up While Driving - PS4, Xbox, PC - Solo |
Alien Outfit Without The Mask - PS4, Xbox, PC - Solo | Duffel Bag Glitch - PS4, Xbox, PC - Solo | Floating Glitch - PS4, Xbox - Solo |
Topless Character Glitch - PS4, Xbox - Solo | Radio On Foot Glitch - PS4, Xbox - Semi-Solo | Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo |
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo | Low Poly Graphics Glitch - PS4, Xbox, PC - Solo | Off The Radar Glitch - PS4, Xbox - Solo |
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo | Strip Club Godmode Glitch - PS4, Xbox, PC - Solo | Off The Radar Glitch - PS4, Xbox - Non-Solo |
GCTF Workaround - PS4, Xbox - Non-Solo | Free Appearance Glitch - PS4, Xbox, PC - Solo | Outfit Glitches - PS4, Xbox - Non-Solo |
Launch Glitch - PS4, Xbox, PC - Non-Solo | Weapons In Casino Heist Glitch - PS4, Xbox, PC - Solo | Any Color Helmet Glitch - PS4, Xbox, PC - Solo |
Get Inside Celebration Garage Interior - PS4, Xbox, PC - Solo | Frozen Action Glitch - PS4, Xbox, PC - Solo | Get Inside Of Franklin's House In GTAO - PS4, Xbox, PC - Solo |
DM Outfits Glitch - PS4, Xbox, PC - Solo | Powerful Sawed Off Shotgun Glitch - PS4, Xbox - Solo | Cant Fall Off Bike Glitch - PS4, Xbox, PC - Non-Solo |
Miscellaneous: Out Of Map Glitch - All platforms. - Solo | LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo | Hydra Speed Glitch - PS4, Xbox, PC - Solo |
Inside The FIB Building Glitch - PS4, Xbox, PC - Solo | Car to RC Bandito Merge Glitch - PS4, Xbox, PC - Solo | KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo |
Hydra Speed Glitch - PS4, Xbox, PC - Solo | Same Approach Glitch - PS4, Xbox, PC - Solo | Car To Car Merge Glitch - PS4, Xbox, PC - Solo |
Wall Breach Glitch - PS4, Xbox, PC - Solo | Tank Launch Glitch - PS4, Xbox, PC - Non-Solo | Arcade Dupe Glitch - PS4, Xbox - Solo |
Wallbreach Glitch - PS4, Xbox, PC - Solo | Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo | TP To Aircraft - PS4, Xbox, PC - Solo |
Tuning From RC to Car Glitch - PS4, Xbox - Solo | Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo | Name Any Vehicle Glitch - PS4, Xbox, PC - Solo |
RC To Car Merge Glitch - PS4, Xbox, PC - Solo | Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo | Aircraft Godmode Glitch - PS4, Xbox, PC - Solo |
RC To Car Glitch - PS4, Xbox - Solo | Skip Heist Setups Glitch - PS4, Xbox - Solo | Corrupted Save Glitch - PS4, Xbox, PC - Solo |
Guns In Casino - PS4, Xbox, PC - Solo | Weapons During Casino Heist - PS4, Xbox, PC - Solo | Own Guns During Motor Wars - PS4. Xbox, PC - Solo |
Fun Launch Glitch - PS4, Xbox, PC - Non-Solo | Teleport Glitch - PS4, Xbox - Solo | RC To Car Glitch - PS4, Xbox - Solo |
Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo | Unlimited Orbital Cannon Glitch - PS4, Xbox - Non-Solo | Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :) |
Guide To Becoming A Dupe God - Yes. I have no clue what consoles I should put here. | Out of Map Glitch - PS4, Xbox, PC - Solo | Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo |
Revolver Spam Glitch - PS4, Xbox - Solo | Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo | Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo |
Thermal Vision Glitch - PS4, Xbox, PC - Solo | Solo Cargo Sale - PC, PS4, Xbox - Solo | 3 Person Merge Glitch - PS4, Xbox, PC - Non-Solo |
Get Noose Outfit As Exit Disguise - PS4, Xbox, PC - Non-Solo | Vigilante Teleportation Glitch - PS4, Xbox, PC - Solo | Free Casino Extras - PS4, Xbox - Solo |
Store Terrorbyte In Any Garage - PS4, Xbox - Non-Solo | 5 Glitches That Aren't Patched - PS4, Xbox, PC - Non-Solo | Car To Car Merge Glitch - PS4, Xbox - Non-Solo |
Give Cars To Friends Glitch - PS4, Xbox - Non-Solo | Solo Public Session With AHK - PC - Solo | God Mode Jet Glitch - PS4, Xbox - Solo |
All Vault Layout Plan - PS4, Xbox, PC - Non-Solo | | |
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Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by
YoGamer1044, make sure to check it out
here before hosting one for someone.
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Have a Question about a Glitch?: Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
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Have a Glitch That Isn't Linked Here?: Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
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| Need any help?
Message the mod team. |
submitted by Najmul190 to gtaglitches [link] [comments]
List Of Working Glitches [Mod Post]
This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in
italics, it means it is unsure.
Strikethrough means it is patched, and no longer works.
———————————————————————
Money & RP Glitches: Facility Heist Glitch - PS4, Xbox, PC - Solo | 3 Card Poker Glitch - PS4, Xbox - Solo | Slight RP Glitch - PS4, Xbox, PC - Solo |
Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo | SP To MP - Expensive - PS4 - Solo | Money Making Guide - PS4, Xbox, PC - Non-Solo |
Facility Duplication Glitch - PC - Solo | AFK Money Job - PS4 - Non-Solo | Guide To Duping - All Platforms |
Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo | Replay Heist Glitch - All Platforms - Non-Solo | $500,000 Per Hour Glitch - PS4, Xbox - Solo |
(Not) A Great Money Glitch - PS4, Xbox, PC - Solo | Casino Replay Glitch - PS4 - Non-Solo | Freeze Time Glitch - PS4, Xbox, PC - Solo |
Daily Vault Glitch - PS4, Xbox, PC - Solo | I/E No Repair Fee Glitch - PS4, Xbox, PC - Solo | Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo |
DMO Glitch + Frozen Money - PS4, Xbox - Solo | Double Money When Robbing Store - PS4, Xbox - Solo | Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo |
Duo Dupe Glitch - PS4, Xbox, PC - Non-Solo | Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo | Duo Dupe Glitch IMPROVED - PS4, Xbox, PC - Non-Solo |
2 Person Dupe Glitch - PS4, Xbox, PC - Non-Solo | Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo | 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo |
Bogdan Easier Way - PS4, Xbox, PC - Non-Solo | DMO Glitch (Freeze Money and Get Modded Cars) (SaveWizard) - PS4 - Solo | GCTF Glitch - PS4, Xbox - Non-Solo |
Improved AFK Money Job - PS4, Xbox, PC - Solo | Car Duplication Glitch - PS4, Xbox - Semi-Solo | Sp To Mp (No SaveWizard) - PS4 - Solo |
Peyote RP Glitch - PS4, Xbox - Solo | Peyote RP Glitch - PS4, Xbox - Non-Solo | Repeat Time Trial Glitch - PC - Solo |
Scuba Dupe Glitch - PS4, Xbox - Solo | Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo | Freeze Money Glitch - PS4, Xbox - Non-Solo |
Apartment Money Glitch - PS4 - Solo | Chips To Money Glitch - PS4 - Non-Solo | Office Car Dupe Glitch - PS4, Xbox - Non-Solo |
Freeze Chips Glitch - PS4 - Solo | Sp To Mp - Xbox - Non-Solo | GCTF With Frozen Money - PS4, Xbox - Non-Solo |
Dupe Glitch - Non-Solo | Apartment Money Glitch - PC - Solo | Frozen Money + RP Glitch - PS4 - Solo |
| | |
Player Based Glitches: Clothing Transfer Glitch - PS4, Xbox, PC - Solo | Director Mode Glitch - PS4 - Solo | TP Glitch - PS4, Xbox - Solo |
TP During VIP Work Glitch - PS4, Xbox, PC - Solo | Invisible Shoulders Glitch - PS4, Xbox. PC - Solo | Duffel Bag Glitch - PS4, Xbox, PC - Solo |
Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo | Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo | No Wanted Level Glitch - PS4, Xbox, PC - Solo |
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo | Paramedic + Noose Outfit Glitch - PS4 - Non-Solo | Godmode Helicopter Glitch - PS4, Xbox - Solo |
Topless Character Glitch - PS4, Xbox, PC - Solo | Free Appearance Change - PS4, Xbox - Solo | Car Merge Glitch - PS4, Xbox - Solo |
Invisible Arms Glitch - PS4, Xbox, PC - Solo | No Wanted Level Glitch - PS4, Xbox, PC - Solo | Godmode Van Glitch - PS4, Xbox - Solo |
T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo | Special Cars To Friends Glitch - PS4, Xbox - Non-Solo | RP Glitch - PS4, Xbox - Solo |
Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo | Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo | Outfits And Duffel Bag Guide - PS4, Xbox, PC |
Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo | Stab City Survival Glitch - PS4, Xbox, PC - Solo | Stand Up While Driving - PS4, Xbox, PC - Solo |
Alien Outfit Without The Mask - PS4, Xbox, PC - Solo | Duffel Bag Glitch - PS4, Xbox, PC - Solo | Floating Glitch - PS4, Xbox - Solo |
Topless Character Glitch - PS4, Xbox - Solo | Radio On Foot Glitch - PS4, Xbox - Semi-Solo | Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo |
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo | Low Poly Graphics Glitch - PS4, Xbox, PC - Solo | Off The Radar Glitch - PS4, Xbox - Solo |
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo | Strip Club Godmode Glitch - PS4, Xbox, PC - Solo | Off The Radar Glitch - PS4, Xbox - Non-Solo |
GCTF Workaround - PS4, Xbox - Non-Solo | Free Appearance Glitch - PS4, Xbox, PC - Solo | Outfit Glitches - PS4, Xbox - Non-Solo |
Launch Glitch - PS4, Xbox, PC - Non-Solo | Chip Glitch - Xbox - Non-Solo | |
Miscellaneous: Out Of Map Glitch - All platforms. - Solo | LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo | Hydra Speed Glitch - PS4, Xbox, PC - Solo |
Inside The FIB Building Glitch - PS4, Xbox, PC - Solo | Car to RC Bandito Merge Glitch - PS4, Xbox, PC - Solo | KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo |
Hydra Speed Glitch - PS4, Xbox, PC - Solo | Same Approach Glitch - PS4, Xbox, PC - Solo | Car To Car Merge Glitch - PS4, Xbox, PC - Solo |
Wall Breach Glitch - PS4, Xbox, PC - Solo | Tank Launch Glitch - PS4, Xbox, PC - Non-Solo | Arcade Dupe Glitch - PS4, Xbox - Solo |
Wallbreach Glitch - PS4, Xbox, PC - Solo | Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo | TP To Aircraft - PS4, Xbox, PC - Solo |
Tuning From RC to Car Glitch - PS4, Xbox - Solo | Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo | Name Any Vehicle Glitch - PS4, Xbox, PC - Solo |
RC To Car Merge Glitch - PS4, Xbox, PC - Solo | Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo | Aircraft Godmode Glitch - PS4, Xbox, PC - Solo |
RC To Car Glitch - PS4, Xbox - Solo | Skip Heist Setups Glitch - PS4, Xbox - Solo | Corrupted Save Glitch - PS4, Xbox, PC - Solo |
Guns In Casino - PS4, Xbox, PC - Solo | Weapons During Casino Heist - PS4, Xbox, PC - Solo | Own Guns During Motor Wars - PS4. Xbox, PC - Solo |
Fun Launch Glitch - PS4, Xbox, PC - Non-Solo | Teleport Glitch - PS4, Xbox - Solo | RC To Car Glitch - PS4, Xbox - Solo |
Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo | Unlimited Orbital Cannon Glitch - PS4, Xbox - Non-Solo | Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :) |
Guide To Becoming A Dupe God - Yes. I have no clue what consoles I should put here. | Out of Map Glitch - PS4, Xbox, PC - Solo | Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo |
Revolver Spam Glitch - Ps4, Xbox - Solo | Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo | Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo |
Thermal Vision Glitch - PS4, Xbox, PC - Solo | | |
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submitted by Najmul190 to gtaglitches [link] [comments]
How to Launder Glitched Money
I know everyone is expert here and obviously well informed than me but it's for those new players in PC community if I made mistake please let me know via comments or message.
Thank You
How to launder your glitched money
Step 1: Buy Arena Issi
Step 2: Fully Upgrade it so it can sell for 2 million.
Step 3: keep it in your garage
You may thik I can copy the fucking car then why I would purchase it?
Reasons (Mostly for PC users)
- Yes you can copy car but you can't save it on PC. It will disappear when you change server or restart your game. (Number plate change / garage change will not help, I TRIED)
- To copy cars with the casino cashing out you need a help of friend. Suppose you need some cash urgently and your friend is not online, this is the savings for those times
- Hopefully you purchased everything you needed from glitched money and you don't have anything else to buy and you need to launder your money. Just think this is your GTA O insurance.
ALSO don't forget to buy casino chips 😁 I never heard rockstar wiped that too 😂
UPDATE 01: Yes deluxo resell price is 2.8 Million without upgrade and if you did full Doomsday heist it will be lower on your first/main charecter but you can save it on your 2 nd charecter instead for more price and resell value. Thanks
karimoo97 submitted by killereagles to gtaglitches [link] [comments]
The Diamond Casino & Resort FAQ Megathread
Last updated 2:00 EST, 27 July RIP my inbox All new posts asking about information already provided here will be removed and redirected here to reduce redundancy.
Release
As of 5:15 EST, the update has released on PS4, Xbox One, and PC.
- 3.4GB on PS4
- 3.2GB on Xbox One
- 2.9GB on Steam
- 2.6GB on Social Club.
On the note of releases... Some countries will not be able to access certain content from this update due to gambling laws. Thankfully though, players from these countries will still be allowed to download the update in general.
Money for Diamond Casino
For ways to make money to afford the new DLC content, along with methods to make an empty lobby to do CEO/MC work, check the Mega Guide.
Tips
- You only need $50,000 to register as a VIP! If you have at least that much, you can register as a VIP for 4 hours and get access to VIP missions (which can be done in an invite only session), giving you a lucrative way to save up.
- If you own both a crate warehouse and vehicle warehouse, you could use them together to make more money overtime than you could by using either exclusively. Use your sourcing/exports between crate pickups and sales, and you'll be getting the best of both worlds, gaining from the postive money-making aspects of both.
Content and Prices
Content that has initially released with the update.
Southern San Andreas Super Autos
- Weeny Issi Sport - $897,000
- Vapid Caracara 4x4 - $875,000
Legendary Motorsport
- Annis S80RR: $2.6million
- Enus Paragon R: $905,000
- Obey 8F Drafter: $718,000
- Truffade Thrax: $2.3million
Penthouses
- Cash Pad: $1.5million
- Party Penthouse: $3.78million
- High Roller: $6.5million
- "Design Your Own": $1.5million
Penthouse Customizations
- Colour options: $215,000 or $258,500
- Pattern options: $92,000 - $210,000
Penthouse Addons
- Lounge Area: $400,000
- Media Room: $500,000
- Spa: $800,000
- Bar and Party Hub: $700,000
- Private Dealer: $1.1million
- Office: $200,000
- Extra Bedroom: $200,000
- Garage: $800,000
Gambling
As this is a Casino-centric update, there's plenty of ways to gamble away your hard-grinded money.
The gambling in this game centers around a new form of currency, called Chips. These chips are pretty much like real-world gambling chips, with a one-to-one dollar value, except you keep your chips when you leave the casino. Chips are an actual currency in GTA Online, as they can be used to purchase exclusive items from a shop inside the casino, along with being used to bet with when playing the Gambling Games, listed below
- Slot Machines: There's plenty of options to choose from, but they all perform the same way. Spend some chips, and let the RNG decide whether or not you earn anything from it.
- Blackjack: Casino style blackjack with up to four simultaneous players, all of which play against the dealer. Anyone who beats the dealer individually wins, anyone who the dealer beats individually loses, and if the dealer gets Blackjack (an Ace and 10/face-card), everyone immediately loses. Assuming your initial hand isn't a Blackjack, you have the option of doubling-down, which doubles your initial bet with the caveat of only being able to hit once.
- Poker: Three-card poker. You make your bets, check your hand, and similar to Blackjack, each player wins if their hand is better than the dealer's, and the dealer beats whoever has a worse hand than him. While there is no option to double-down, how much you win does depend on how good of a hand you have. The better your hand, the more you win. Also, while you can fold your hand, you lose your initial bet anyway.
- Horse Racing: Pretty much standard horse racing bettering. You choose a horse, you put your money down, and if you bet correctly, you get double the amount you bet in return. Otherwise, you just lose the amount you bet.
To gain more chips, there is a counter inside the casino where you can buy them, however you are limited in how many you can buy per day (real-world 24 hours). As standard, you can buy a maximum of 20,000 chips per day, but if you own a penthouse of any tier, you can buy up to 50,000 chips per day. Chips can also be traded in for money, but there does not appear to be a limit on this. No matter how many chips you win from gambling, it appears that you can trade them all in at once for the equivalent dollar value.
Lastly, there is the Wheel. It's a roulette wheel that you can only spin once per day, which costs $500 per spin. There are twenty reward slots, and since some rewards are in multiple slots, they have greater chances of being selected. The biggest note about this wheel however is that there is one slot in which you can win a free car! What makes this so significant is that since the car takes a 1/20 slot on the wheel, that means you still have a 5% chance of winning a free high-value vehicle! Compared to most online games, that's pretty much the most generous RNG you can get.
Business and Missions
coming soon
FAQ
Are there any differences between the penthouses
For once, yes! Well, technically... they're the same basic property layout, but each option gives you different addon options.
- The Cash Pad: The basic Penthouse with no property addons available . You cannot purchase a garage, extra bedroom, lounge, etc. with the Cash Pad. You can, however, purchase penthouse customizations (colour and wall patterns).
- The Party Penthouse: Gives you certain of the addon options: the main Penthouse, the Extra Bedroom, the Lounge Area, the Spa, and the Bar and Party Hub. You are locked to these options, no more, no less.
- The High Roller: Gives you all of the property addons as standard, and the most expensive penthouse customization options... this means that you cannot choose your own colour and wall patterns with this version.
- The "Design Your Own": ...What should be the standard option. It gives you the basic penthouse and allows you to choose which addons and customizations you want, with an extra cost for each one, of course. Just get this one. You can also renovate this option later, allowing you to purchase more addons and change your customizations later.
What do the Penthouse Addons do?
- Lounge Area: Allows you to purchase the other Penthouse Addons (except for the Extra Bedroom and Garage, which are the only items addons that can be purchased without a Lounge).
- Media Room: You know the cinemas around Los Santos? The ones that play a few 5 minute animated films on repeat? That, but in a Penthouse.
- Spa: Gives you access to a hot tub and a Personal Stylist. The Stylist's services are the same as the ones spread around Los Santos (hair, contacts, and make up), but they're all free.
- Bar and Party Hub: Allows you to consume drinks that instantly intoxicate your character, along with access to special arcade games that aren't available anywhere else in the game.
- Private Dealer: Allows you to play gambling games in your penthouse.
- Office: Adds a standard computer, a Gun Locker, and a money vault (don't get excited, it's just aesthetic).
- Extra Bedroom: Bedrooms in owned properties in GTA Online are used as spawn points, so why can you pay to have an extra one? Because you can now allow a friend of yours to claim it! The Extra Bedroom allows a friend of yours to use your penthouse as a spawn apparently, though the exact implementation of this is not completely clear.
- Garage: Access to the Penthouse's garage bay.
How do I get the armored car?
- To recieve the Enus Paragon R (Armoured), you have to complete the Diamond Casino's mission series, which you must own a penthouse to access. Once of the missions are complete, you'll be given the vehicle for free! But remember, it's uninsured and you only get it once, so immediately go into passive mode and take it to the nearest Los Santos Customs to insure it, or else you could lose the vehicle permanently.
Passive Mode
Good news, passive mode has been fixed!
- Passive Mode can now no longer be active when using a weaponized vehicle
- A Passive Mode cooldown of 2 minutes is now in place for players who have just killed another player
- Players now must wait 5 minutes before they can activate Passive Mode again after disabling it
- Players now must wait 30 seconds before they can disable Passive Mode after activating it
These changes make is so that grievers can no longer abuse passive mode, or at least no where near as easily. If you start to get the upper-hand on a griefer and destroy whatever death-machine they're using to troll you, or if you confront them in a death-machine of your own, they can't abuse Passive Mode to try to get the upper-hand on you!
Solo Session
Check the Mega Guide for ways to push yourself into a public Online session with no one else in it. Keep in mind that some missions and abilities are unavailable if there's no one else with you though!
Bugs and Glitches
- Apparently on PS4 and Xbox One, you must have full size of GTA V available to download the update, so if you have less than ~60GB free, you may have trouble downloading the update. This does not mean that the entire game is re-downloaded, it just means that the update may not download if you don't have that much space available.
Credits
Special Thanks: u/Rebored_Warrior - Sent me the official patch notes link!
- u/LordMcze - Information on countries that restrict players from gambling functions.
submitted by L131 to gtaonline [link] [comments]
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Noise Tee
Razor Tee
Red R* Class of '98
Rockstar Logo Blacked Out Tee
Rockstar Logo White Out Tee
White Ammu-Nation Tee
White Coil Tee
White Hawk & Little Tee
White Rockstar Camo
White Shrewsbury Logo Tee
White Shrewsbury Tee
Yellow Vom Feuer Logo Tee
Yellow Vom Feuer Tee
Yellow Warstock Tee
submitted by crispy_s to Gtarecovery [link] [comments]
The Diamond Casino & Resort: New Daily Objectives
With the release of the GTA Online Casino update, Rockstar has done something rare: re-visited and updated old game content.
Daily Objectives is a feature in Grand Theft Auto Online introduced in the Heists Update. They are unlocked at Rank 15. Players will receive Cash and RP rewards for completing all three given objectives each day and a large bonus for completing them for a week and a month. Reward cash is deposited directly into the player's bank account.
From the
GTAV Title Update 1.47 Notes:
Updates have been made to Daily Objectives in GTA Online:
- A number of PVP related Daily Objectives have been removed
- The first Daily Objective in the list will now be the same for all players each day
- The cash reward for completing the Daily, Weekly, and Monthly streaks has been increased
First, let's look at the updated rewards for completing Daily Objectives:
- Daily Reward: $30,000 and 5,000 RP (formerly $25,000 and 3,000 RP).
- Weekly Reward (completing all Daily Objectives seven days in a row): $150,000 and ???? RP (formerly $100,000 and 15,000 RP).
- Monthly Reward (completing all Daily Objectives 28 days in a row): $750,000 and ???? RP (formerly $500,000 and 50,000 RP).
Source Now, on to the new objectives. Yesterday, my two character's objectives were:
Character 1
- Participate in the Featured Series.
- Use the RC Bandito.
- Call a Mugger on another player.
Character 2
- Participate in the Featured Series.
- Complete an Air Freight Cargo supply mission.
- Resupply the Counterfeit Cash Factory.
Each of these seemed to be appropriate to the individual character - my first character owns an RC Bandito, but my second character does not. My second character already owned a hangar and Counterfeit Cash factory. I'm assuming that objectives will not be assigned if the vehicle or property is not already owned by the player (but time will tell).
Here's the list of objectives so far, from my own and from searching around the subreddit:
- Participate in the Featured Series (make sure that this is visible in the Interaction Menu under Hide Options - Other - Featured Series; the current Featured Series is Motor Wars).
- Use the RC Bandito.
- Call a Mugger on another player (old).
- Do an Air-Freight Cargo supply mission.
- Resupply the Counterfeit Cash Factory.
- Complete Club Management (u/RocketScientific, posted here and u/JoystikJester posted here)
- Parachute from 650 feet (old; from u/JoystikJester post here).
- Participate in a Land Race (old, must be the same for everyone today).
- Modify a vehicle at Benny's Original Motor Works (from Stillinlimbo post here).
- Spin the Lucky Wheel (from Stillinlimbo post here).
- Participate in a Land Race (old).
- Sell Air-Freight Cargo.
- Deploy your parachute near the ground (old).
- Source Vehicle Cargo.
- Hire a player for your Motorcycle Club.
- Mod a Mk II weapon (thanks to u/mateon692).
Post your objectives and I will add them to the list.
EDIT: See my
comment below for the full list of updated objectives. Also, as mentioned in
this post,
u/LianAico was given the previously removed objective of "Play a round of Golf". It's possible that this is a bug/glitch introduced with the Casino update, or perhaps Rockstar has reintroduced some previously-removed objectives.
submitted by bob_the_impala to gtaonline [link] [comments]
MAME 0.196
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have
extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from
the download page.
MAMETesters Bugs Fixed
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
- Big Buck Hunter (v1.00.14) [coolmod]
- Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
- Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
- Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
- Jurassic Park (Tiger handheld) [hap, Sean Riddle]
- Spider-Man (Tiger handheld) [hap, Sean Riddle]
- The Addams Family (Tiger handheld) [hap, Sean Riddle]
- The Flash (Tiger handheld) [hap, Sean Riddle]
- Warai no Hana Tenshi [yukaritamura]
- X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
- Acorn Electron (64K Master RAM Board) [Nigel Barnes]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
- Dragon 64 (HD6309E CPU) [David Ladd]
- Ghox (joystick, older) [caius]
- Irion [Robbbert, mcp]
- Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
- Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
- Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
- Super Cobra (bootleg, set 2) [Belike]
- Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
- The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
- TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
- Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Mephisto Amsterdam [Sandro Ronco]
- Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
- Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
- Mephisto Dallas [Sandro Ronco]
- Mephisto Dallas 16 Bit [Sandro Ronco]
- Mephisto Dallas 32 Bit [Sandro Ronco]
- Mephisto Roma [Sandro Ronco]
- Mephisto Roma 32 Bit [Sandro Ronco]
- Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
- War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
- Badlands (Konami, set 1) [Angelo Salese]
- Casio CZ-101 [Dirk Best]
- Casio HT-6000 [Dirk Best]
- CIT-101 [Doug Crawford]
- Diablo HyType II Series 1300 CPU [Edström]
- e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
- EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
- Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
- Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
- Lucky Draw (Pinball) [PinMAME]
- Milton Bradley Electronic Milton [Sean Riddle]
- MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
- Photo Play 2004 [Asure, The Dumping Union]
- Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
- Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
- TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
- Arbiter Discmonitor A-01 [Nigel Barnes]
- Badlands (Konami, set 2) [Angelo Salese]
- ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
- Daytona USA (GTX 2004 Edition) [anonymous]
- Earthshaker (Prototype) (PA-4) [PinMAME]
- Game King (EZ Pay, v4.0) [unknown]
- Strange Science (Rev C) [Gerald (COY), The Dumping Union]
- Super Seven [caius, The Dumping Union]
- TI-83 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
- TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Orion (bootleg) [Julian Lachniet]
- TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
- TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
- archimedes: 3D Construction Kit [Nigel Barnes]
- camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes]
- ibm5150:
- Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
- DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
- Bodyworks - An Adventure in Anatomy [Dan Tootill]
- Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
- ibm5170:
- Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
- Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
- AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
- Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
- megadriv: LEGO Batman (Rus) [VedsaGolfer]
- snread: A Ghost in the House, The Third Circle [David Viens]
- snspell: Les Mots Difficiles (Module No. 2) [David Viens]
- x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
- 3do_m2: Shooter 2D [incog]
- dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
- ibm5170: Alien Legacy (v1.00) [Justin Kerk]
- interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
- leapster:
- Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
- 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
- poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
- vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- French [noxx09]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]
Source Changes
- fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
- tms9927: Configure using character clock rather than dot clock. [AJR]
- pit8253: Converted counters to subdevices. [AJR]
- sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
- sol20: Added RS-232 port. [AJR]
- mcb216, cb308: Replaced UART with TMS5501. [AJR]
- hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
- vt100_kbd: Rewrote as UART-based serial device. [AJR]
- vt100: Restored bottom lines of screen. [AJR]
- vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
- debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
- ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
- trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
- d9final: Added NVRAM. [AJR]
- qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
- ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
- unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
- Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
- artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
- Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
- rainbow: Corrected bit rate generator clocks and types. [AJR]
- g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
- scn2674: Added preliminary support for SCN2672 variant. [AJR]
- vgmplay: Disable POKEY and QSound devices if not required. [AJR]
- Include option and file names in fatal error message for failure to load media image. [AJR]
- model2.cpp updates: [Angelo Salese]
- Added custom debugger commands to dump geometrizer disassembly and triangle list.
- Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
- Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
- Fixed untextured path colors (used by Motor Raid and Daytona USA).
- Added direct framebuffer drawing (used by Last Bronx title screen).
- sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
- Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
- Added fmul abs multi opcode (used by Gunblade NY).
- Added SET_UREG case $67 (used by Zero Gunner 2B).
- Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
- segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
- Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
- i960.cpp: Added support for burst stall on writes. [Angelo Salese]
- ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
- amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
- metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
- hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
- imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
- sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
- galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
- jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
- rohga.cpp: Fixed graphics decoding. [cam900]
- segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
- vgmplay updated: [cam900]
- Implemented Sega PCM interface registers.
- Convert QSound pitch to DSP clock input frequency.
- eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
- kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
- es5510/taito_en updated: [cam900]
- es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
- taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
- esqpump.cpp: Split ES5506 out of interface.
- esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
- kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
- mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
- wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
- ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
- gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
- blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
- lastbank: Use generic latch device for sound communication. [cam900]
- gcpinball.cpp: Improved ROM region names. [cam900]
- qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
- eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
- eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
- hidctch3: Replaced driver init with machine configuration. [cam900]
- mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
- xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
- tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
- ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
- k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
- divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
- ddragon.cpp: Identified CPU types. [cam900]
- x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
- gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
- Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
- plugins/portname: Described revised format. [Carl]
- Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
- XaviX: Added notes on IRQ source register. [David Haywood]
- Added HDB-DOS device for Color Computer 1/2. [David Ladd]
- Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
- hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
- Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
- Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
- spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
- emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
- notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
- naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
- Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
- lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
- kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
- bbc: Added cassette relay samples. [Nigel Barnes]
- bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
- electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
- model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
- nes_apu: Derive frame counter from clock input. [O. Galibert]
- Removed macros from address maps. [O. Galibert]
- interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
- Nearly boots CLIX – hangs trying to mount the filesystems.
- Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
- Implemented most C400 instructions, and fixed wait instruction.
- Removed broken forced interrupt handling.
- gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
- midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
- seattle.cpp: Cleaned up outputs. [Risugami]
- Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
- M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
- Fixed partial frame read and added VSYNC packets.
- Added relay mode (used by stcc), detect/handle connection loss, improved sync.
- Converted to use osd_file rather than emu_file.
- Added comm_framesync option to force instances to stay in sync.
- Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
- Removed m1comm from the default model1 configuration, as not every game has one.
- Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
- Corrected size of MK48T12 timekeeper RAM. [smf]
- validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
- Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
- Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
- c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
- rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
- kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
- Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
- Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
- Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
- dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
- Interpreter implements almost all features and has machine cycle accuracy/granularity.
- PIO and a subset of SIO output excluding multiplexed modes are implemented.
- Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
- qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
- qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
- Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
- Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
- Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
- crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
- gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
- sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
- sf2b: Identified manufacturer. [f205v]
- atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
- Dumped PLA from CBM plus4 family. [Guru]
- spaceg: Dumped PROMs. [Guru]
- opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
- shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
- ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
- leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
- leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
- Corrected year for San Francisco Rush: The Rock. [sjy96525]
- argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
submitted by cuavas to emulation [link] [comments]
MAME 0.196
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have
extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from
the download page.
MAMETesters Bugs Fixed
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
- Big Buck Hunter (v1.00.14) [coolmod]
- Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
- Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
- Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
- Jurassic Park (Tiger handheld) [hap, Sean Riddle]
- Spider-Man (Tiger handheld) [hap, Sean Riddle]
- The Addams Family (Tiger handheld) [hap, Sean Riddle]
- The Flash (Tiger handheld) [hap, Sean Riddle]
- Warai no Hana Tenshi [yukaritamura]
- X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
- Acorn Electron (64K Master RAM Board) [Nigel Barnes]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
- Dragon 64 (HD6309E CPU) [David Ladd]
- Ghox (joystick, older) [caius]
- Irion [Robbbert, mcp]
- Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
- Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
- Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
- Super Cobra (bootleg, set 2) [Belike]
- Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
- The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
- TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
- Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Mephisto Amsterdam [Sandro Ronco]
- Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
- Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
- Mephisto Dallas [Sandro Ronco]
- Mephisto Dallas 16 Bit [Sandro Ronco]
- Mephisto Dallas 32 Bit [Sandro Ronco]
- Mephisto Roma [Sandro Ronco]
- Mephisto Roma 32 Bit [Sandro Ronco]
- Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
- War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
- Badlands (Konami, set 1) [Angelo Salese]
- Casio CZ-101 [Dirk Best]
- Casio HT-6000 [Dirk Best]
- CIT-101 [Doug Crawford]
- Diablo HyType II Series 1300 CPU [Edström]
- e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
- EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
- Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
- Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
- Lucky Draw (Pinball) [PinMAME]
- Milton Bradley Electronic Milton [Sean Riddle]
- MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
- Photo Play 2004 [Asure, The Dumping Union]
- Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
- Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
- TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
- Arbiter Discmonitor A-01 [Nigel Barnes]
- Badlands (Konami, set 2) [Angelo Salese]
- ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
- Daytona USA (GTX 2004 Edition) [anonymous]
- Earthshaker (Prototype) (PA-4) [PinMAME]
- Game King (EZ Pay, v4.0) [unknown]
- Strange Science (Rev C) [Gerald (COY), The Dumping Union]
- Super Seven [caius, The Dumping Union]
- TI-83 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
- TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Orion (bootleg) [Julian Lachniet]
- TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
- TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
- archimedes: 3D Construction Kit [Nigel Barnes]
- camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes]
- ibm5150:
- Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
- DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
- Bodyworks - An Adventure in Anatomy [Dan Tootill]
- Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
- ibm5170:
- Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
- Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
- AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
- Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
- megadriv: LEGO Batman (Rus) [VedsaGolfer]
- snread: A Ghost in the House, The Third Circle [David Viens]
- snspell: Les Mots Difficiles (Module No. 2) [David Viens]
- x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
- 3do_m2: Shooter 2D [incog]
- dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
- ibm5170: Alien Legacy (v1.00) [Justin Kerk]
- interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
- leapster:
- Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
- 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
- poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
- vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- French [noxx09]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]
Source Changes
- fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
- tms9927: Configure using character clock rather than dot clock. [AJR]
- pit8253: Converted counters to subdevices. [AJR]
- sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
- sol20: Added RS-232 port. [AJR]
- mcb216, cb308: Replaced UART with TMS5501. [AJR]
- hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
- vt100_kbd: Rewrote as UART-based serial device. [AJR]
- vt100: Restored bottom lines of screen. [AJR]
- vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
- debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
- ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
- trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
- d9final: Added NVRAM. [AJR]
- qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
- ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
- unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
- Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
- artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
- Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
- rainbow: Corrected bit rate generator clocks and types. [AJR]
- g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
- scn2674: Added preliminary support for SCN2672 variant. [AJR]
- vgmplay: Disable POKEY and QSound devices if not required. [AJR]
- Include option and file names in fatal error message for failure to load media image. [AJR]
- model2.cpp updates: [Angelo Salese]
- Added custom debugger commands to dump geometrizer disassembly and triangle list.
- Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
- Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
- Fixed untextured path colors (used by Motor Raid and Daytona USA).
- Added direct framebuffer drawing (used by Last Bronx title screen).
- sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
- Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
- Added fmul abs multi opcode (used by Gunblade NY).
- Added SET_UREG case $67 (used by Zero Gunner 2B).
- Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
- segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
- Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
- i960.cpp: Added support for burst stall on writes. [Angelo Salese]
- ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
- amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
- metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
- hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
- imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
- sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
- galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
- jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
- rohga.cpp: Fixed graphics decoding. [cam900]
- segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
- vgmplay updated: [cam900]
- Implemented Sega PCM interface registers.
- Convert QSound pitch to DSP clock input frequency.
- eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
- kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
- es5510/taito_en updated: [cam900]
- es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
- taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
- esqpump.cpp: Split ES5506 out of interface.
- esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
- kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
- mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
- wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
- ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
- gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
- blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
- lastbank: Use generic latch device for sound communication. [cam900]
- gcpinball.cpp: Improved ROM region names. [cam900]
- qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
- eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
- eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
- hidctch3: Replaced driver init with machine configuration. [cam900]
- mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
- xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
- tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
- ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
- k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
- divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
- ddragon.cpp: Identified CPU types. [cam900]
- x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
- gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
- Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
- plugins/portname: Described revised format. [Carl]
- Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
- XaviX: Added notes on IRQ source register. [David Haywood]
- Added HDB-DOS device for Color Computer 1/2. [David Ladd]
- Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
- hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
- Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
- Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
- spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
- emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
- notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
- naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
- Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
- lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
- kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
- bbc: Added cassette relay samples. [Nigel Barnes]
- bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
- electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
- model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
- nes_apu: Derive frame counter from clock input. [O. Galibert]
- Removed macros from address maps. [O. Galibert]
- interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
- Nearly boots CLIX – hangs trying to mount the filesystems.
- Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
- Implemented most C400 instructions, and fixed wait instruction.
- Removed broken forced interrupt handling.
- gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
- midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
- seattle.cpp: Cleaned up outputs. [Risugami]
- Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
- M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
- Fixed partial frame read and added VSYNC packets.
- Added relay mode (used by stcc), detect/handle connection loss, improved sync.
- Converted to use osd_file rather than emu_file.
- Added comm_framesync option to force instances to stay in sync.
- Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
- Removed m1comm from the default model1 configuration, as not every game has one.
- Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
- Corrected size of MK48T12 timekeeper RAM. [smf]
- validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
- Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
- Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
- c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
- rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
- kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
- Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
- Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
- Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
- dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
- Interpreter implements almost all features and has machine cycle accuracy/granularity.
- PIO and a subset of SIO output excluding multiplexed modes are implemented.
- Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
- qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
- qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
- Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
- Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
- Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
- crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
- gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
- sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
- sf2b: Identified manufacturer. [f205v]
- atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
- Dumped PLA from CBM plus4 family. [Guru]
- spaceg: Dumped PROMs. [Guru]
- opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
- shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
- ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
- leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
- leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
- Corrected year for San Francisco Rush: The Rock. [sjy96525]
- argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
submitted by cuavas to MAME [link] [comments]
gta 5 casino chips glitch pc video
A GTA Online casino glitch lets players win chips fast on the horse races By Christopher Livingston 07 August 2019 Inside Track in the GTA Online casino has a glitch that lets you bet low but win... *solo* gta 5 *unlimited casino chips glitch* *make over 200k every 2 minutes* xbox/ps4/pc Click here -> GTA 5 Online Money Hack WANT A MODDED ACCOUNT IN GTA 5!!! GTA Online Inside Track glitch: How to use the GTA Online horse racing glitch to earn casino chips fast By Iain Wilson 25 August 2020 Earn maximum casino chip winnings with minimum risk using this ... In GTA 5 Online werden Spieler gerade hart von Rockstar Games bestraft. Grund dafür ist ein Glitch im Casino, den sie ausgenutzt haben, um an das große Geld zu kommen. Das ist die Situation ... Bugs und Glitches haben in GTA Online bereits für einiges an Chaos gesorgt. MeinMMO zeigt euch 5 davon und was genau passiert ist. Vom verbuggten Casino bis zu fliegenden LKWs, immer wieder gab ... *SOLO* MILLIONÄR IN SEKUNDEN! *LEICHT* GTA 5 ONLINE SOLO MONEY GLITCH GERMAN. In diesem GTA 5 Casino Money Glitch Video auf deutsch also German zeige ich dir wie du mit dem neuen Casino DLC nach deam Patch 1.48 viel Geld verdienen kannst mit einem neuen GTA 5 Money Glitch auf PS4 Xbox one PC besser als jede GTA 5 Casino Mission. GTA 5 Money Glitch. Get Unlimited Money on PC, PS4, XBOX, PS3 GTA Online casino chips are acquired by exchanging GTA$ with the cashier at a rate of 1 chip = GTA$1, and this was initially capped at a maximum of 20,000 chips in total per in-game day, which is ... First, how many chips you can purchase at a time depends on whether or not you are a VIP Penthouse owner. If you aren’t an owner at the casino you can only purchase 20,000 chips from the cashier. 1 Chip = 1 Dollar that you have in GTA cash. You will only be able to exchange chips up to 20,000 every in-game day.
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gta 5 casino chips glitch pc
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